# Mod-Specific Known Issues

*Last updated:* 2026-05-02\
\&#xNAN;*Applies to Stardew Valley:* 1.6.15+

This guide answers known issues and common questions specific to individual mods in the collections. If you're experiencing problems with a particular mod, having trouble using a mod's features, or need to know how a mod works, check here. This is not a complete list of every mod—it focuses on mods with commonly reported issues or questions.

***

## Table of Contents

* [Alternative Textures](#alternative-textures)
* [Better Crafting](#better-crafting)
* [Dynamic Reflections](#dynamic-reflections)
* [East Scarp](#east-scarp)
* [Fashion Sense](#fashion-sense)
* [Generic Mod Config Menu (GMCM)](#generic-mod-config-menu-gmcm)
* [Ridgeside Village](#ridgeside-village)
* [SinZational Speedy Solutions](#sinzational-speedy-solutions)
* [SMAPI](#smapi)
* [Stardew Valley Expanded](#stardew-valley-expanded)
* [Sword & Sorcery](#sword--sorcery)

***

### Alternative Textures

Framework enabling texture variation for placeable objects, buildings, and entities. Purchase tools from Robin: **Paint Bucket** (left-click items to change texture), **Paint Brush** (right-click to copy, left-click to paste), **Spray Can** (randomize textures in a radius), and **Texture Catalogue** (browse available textures). Textures can be seasonal and randomized on placement.

**Common Solutions:**

* **How do I change textures?** Visit Robin to purchase a Paint Bucket and other AT tools, or receive through the mail when Creative Neighbors is installed. Left-click a supported item with the Paint Bucket to open texture selection
* **"No alternative textures for this season" message?** This just means no textures are available for that item in the current season from the texture packs you have loaded.

### Better Crafting

Enhanced crafting menu with categories, favorites, and quality filters. Replaces the vanilla crafting screen with improved organization and bulk crafting support. Use **Shift + Left-click** to craft 5 at a time, or **Ctrl + Shift + Left-click** to craft 25 at a time.

**Common Solutions:**

* **Can't craft items despite having ingredients?** Better Crafting has quality filters enabled by default. Click the **Stars button** on the right side of the crafting menu and enable **"Show All Qualities"**
* **Missing recipes (like Chest)?** Better Crafting organizes recipes into categories. Check other categories or look for "Show All" / "Uncategorized" options
* **Bait Maker not working?** This is often blocked by quality filters - enable "Show All Qualities" as above

### Dynamic Reflections

Adds dynamic reflections to water and other surfaces.

**Common Solutions:**

* **Game running slowly?** Disabling Dynamic Reflections may help if you have limited memory

### East Scarp

Major area expansion east of Pelican Town with new locations and NPCs.

**Resources:**

* [Wiki](https://eastscarp.wiki.gg/) | [Discord](https://discord.com/invite/QFtDA3CJwJ)

**Common Solutions:**

* **NPCs not attending festivals?** Some East Scarp NPCs require 4+ hearts before attending festivals
* **SpaceCore crash with Eli & Dylan?** There is a known crash case reported around Eli & Dylan that currently appears to be isolated to Russian localization. This is still under investigation with the mod author.

### Fashion Sense

Framework that enables outfit customization for characters, including accessories, hairstyles, hats, shirts, sleeves, pants, and shoes. Purchase a **Hand Mirror** from Pierre's shop (1,500g) and hold it, then left-click to open the appearance menu. The collection configuration also sets a hotkey **G** (unbound by default) to open the dresser interface anywhere!

**Common Solutions:**

* **How do I change my outfit?** Buy a Hand Mirror from Pierre (1,500g), hold it and left-click to open the appearance menu. If the mirror doesn't show in Pierre's stock, use console command `fs_add_mirror` to add it. In single player games you may also select to get one for free at the start of the game.

### Generic Mod Config Menu (GMCM)

Access mod settings and configurations.

**Common Solutions:**

* **How do I access mod settings?** Press `Numpad -` or go to Settings menu and look for "Mod Options" at the bottom (see [Hotkeys](/svve/about/hotkeys.md) for common defaults)
* **Can't find GMCM?** It's accessible from the title screen Settings menu (⚙️ icon) or in-game Settings

### Ridgeside Village

Adds an entirely new village with 45+ NPCs, locations, and a cable car system. Access Ridgeside Village via the staircase at the Bus Stop after the cutscene with Lewis and Lenny, then ride the cable car.

**Resources:**

* [Installation Guide](https://github.com/Rafseazz/Ridgeside-Village-Mod/blob/main/Installation%20Guide.md) | [Wiki](https://ridgeside.fandom.com/wiki/Ridgeside_Village_Wiki) | [Discord](https://discord.gg/4SRbjEQG2D)

**Common Solutions:**

**Can't access Ridgeside Village or cable car?** If the stairs or cable car aren't appearing, check the following:

1. Verify Ridgeside Village shows as installed in your SMAPI log
2. Ensure you installed the PC version (not mobile) if installing manually
3. Make sure the mod folder is extracted (not still a .zip/.rar file)
4. Check for missing dependencies - SMAPI will list any required frameworks that are missing
5. Remove any mods that edit the Bus Stop or its warps (including some custom farms) as they can conflict
6. If you have an outdated "Music of Ridgeside Village" add-on, remove it (music is now bundled)

**Game hangs or takes a long time to load?** Ridgeside Village can take several minutes to load schedules on first launch. This is normal. SinZational Speedy Solutions does solve a lot of this.

**NPCs not spawning or events not triggering?**

* If monsters aren't spawning in Ridge Forest or Spirit Realm, check if you have time paused or significantly slowed within It's Stardew Time/Time Master.
* For Spirit Realm pedestal issues, use SMAPI console command: `RSV_reset_pedestals`

**Items turning into other items (JSON shuffle)?** This is a known issue with Json Assets. Trash the bugged items and respawn them with CJB Item Spawner. Ensure all players in multiplayer use identical mod sets and configs.

**Linux Quest Parsing Errors?** Linux and Mac users may see errors about quest parsing in the SMAPI log. This issue will be fixed in the next update. In the meantime, you can install [Ridgeside Village Quest Fix For Linux and Mac](https://www.nexusmods.com/stardewvalley/mods/36004) to patch this issue.

**Farmhand stuck on "Unsealing"?** Farmhand support for this end-stage chain is currently unreliable. If a farmhand gets stuck, run these in SMAPI:

* `debug completequest 72860007` - Completes the quest in the farmhand journal
* `debug ebi 75160259` - Applies the expected follow-up flags for that player

### SinZational Speedy Solutions

Performance optimization mod.

**Common Solutions:**

* **Visual bugs after Community Center completion?** "Slow Map Loader" is disabled in the collection's configuration files to prevent this visual bugs.
* **ERROR spam about "Failed to store cache entry for ...\Stardew Valley\Mods\Ridgeside Village\[CP] Ridgeside Village\Assets\Maps\EventMaps\RSVOpenPlot.tmx"?** Outside of the minor annoyance of error messages in console, this has no negative effects (just the lack of the positive effect from the cache). In most cases, you can safely ignore it.

### SMAPI

The modding framework that makes all mods work. Required for everything.

**Common Solutions:**

* **SMAPI not launching?** See [New Player Install Instructions](/svve/installation/index.md#connecting-smapi-to-your-store)
* **SMAPI errors?** See [Your SMAPI Log](/svve/troubleshooting/your-smapi-log.md)

### Stardew Valley Expanded

Adds new NPCs, locations, events, and content to expand the game world.

**Resources:**

* [Installation Guide](https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide) | [Troubleshooting](https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting) | [Wiki](https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki) | [Discord](https://discord.com/invite/svexpanded)

**Common Solutions:**

**Minecart blocking mine entrance?** If you find a minecart blocking the entrance to the mines, it indicates that the config file didn't unpack properly during installation. To fix this:

1. Exit the game
2. In Vortex, go to **Collections > Mods (tab)**
3. Find the configuration pack (Stardew Valley VERY Configured)
4. Remove it (including archive)
5. Reinstall the configuration pack from Collections > Mods tab

This should properly unpack the configuration file and resolve the minecart issue.

**Can't find Rusty/Sewer Key?** Due to Stardew Valley Expanded changes, the way you obtain the Rusty Key (Sewer Key) has changed from vanilla. Gunther no longer provides the Rusty Key at the museum.

To obtain the Rusty Key in SVE, you must complete three requirements:

**1. Meet Krobus in Winter**

* Walk from your farm to the bus stop between 6 AM and 4 PM during Winter
* This triggers an animation where a Shadow Guy (who looks like Krobus) gets startled and runs away
* Follow the footprints to the playground to the left of the Community Center
* Shake the shrubs there to make the Shadow Guy appear
* The Shadow Guy will apologize for stealing, give you a Magnifying Glass, and flee

**2. Reach the Bottom of the Mines**

* Descend through all 120 levels of the mines
* Use your pickaxe to mine ores and bring Bombs to help clear large areas quickly
* Upgrade your weapons and tools as enemies become tougher deeper in the mines
* Reaching the final level completes this requirement

**3. Earn Marlon's Trust**

* After meeting Krobus and reaching the bottom of the mines, you'll need to earn Marlon's trust
* **Year 1 requirements:** Must have 5 hearts with Marlon and it must be raining to trigger his key event
* **Year 2 and beyond:** The requirement reverts to 2 hearts, and the weather does not matter
* Raise friendship by talking to Marlon and giving him gifts he likes
* Once you meet the conditions and complete his heart event in the Adventurer's Guild, he will reward you with the Rusty Key, granting you access to the Sewers
* **Apples 2 Heart event does not trigger immediately?** Please try sleeping and returning the next day, even if the Vineyard interior already has changed. This is due to how older mods use next day flags.
* **World Navigator shows SVE "Train Station" too early?** This can appear before the unlock quest is actually available. Use it as preview-only; progression still follows quest/flag requirements.

### Sword & Sorcery

Fantasy expansion with custom skill trees and unique maps.

**Common Solutions:**

**How do I access the Adventure Bar?** Press **Ctrl + U** (configurable) to toggle the Adventure Bar sidebar overlay. Press **U** to configure the Adventure Bar.

**How do I use abilities?** Sword & Sorcery adds two ability bars:

* **Ability Bar 1:** Press **Ctrl + 1** through **Ctrl + 8** to use abilities in slots 1-8
* **Ability Bar 2:** Press **Shift + 1** through **Shift + 8** to use abilities in slots 1-8

**Can I change the keybinds?** Yes, all keybinds can be customized via GMCM (press `Numpad -` or go to Settings > Mod Options). Look for "Sword & Sorcery (SMAPI Component)" in the keybindings section.

**Quest or event trigger not firing yet?** Sword & Sorcery uses many delayed and conditional triggers. If a step doesn't fire immediately, sleep a few days and check again before assuming it's broken.

***

## See Also

* [About the Collections](/svve/about/index.md) - Collection features
* [Hotkeys](/svve/about/hotkeys.md) - Default keys and GMCM
* [FAQ](/svve/about/faq.md) - Short answers and supported collections
* [Troubleshooting & FAQ](/svve/troubleshooting/index.md) - For general troubleshooting
* [How to Customize Collections](/svve/customization/index.md) - Adding your own mods
* [New Player Install Instructions](/svve/installation/index.md) - Installation guide


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